
I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is has not been designed since all character designing has been for a different character in 3D Modeling 2.
The goal is to have the NPC resemble a steampunk aesthetic similar to a lamppost. If there are any suggestions for emissive effects, or any general comments about the NPC and iVamp moving forward, please comment below.
I’m loving the worn metal look! However, the lamp being a solid colour block is throwing off the feeling of the rest of the character. I’m wondering if there is a way to make it transparent, or make it with particle effects?
I agree that the illuminated effect needs work. I’m afraid that’s all I could do at the time.