iVamp NPC

I realize that I have not posted anything recently. Balancing multiple courses which involve learning new programs is very challenging. Currently the ground drone NPC (non-player character) for the game is the asset which is the furthest along in the process. Followed by the exam/warehouse which is being UV edited, and the protagonist which is has not been designed since all character designing has been for a different character in 3D Modeling 2.

The goal is to have the NPC resemble a steampunk aesthetic similar to a lamppost. If there are any suggestions for emissive effects, or any general comments about the NPC and iVamp moving forward, please comment below.

2 Comments Add yours

  1. Percy says:

    I’m loving the worn metal look! However, the lamp being a solid colour block is throwing off the feeling of the rest of the character. I’m wondering if there is a way to make it transparent, or make it with particle effects?

    1. Stanley says:

      I agree that the illuminated effect needs work. I’m afraid that’s all I could do at the time.

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