These are the modular assets I have done so far. All the structural pieces are complete and most of the large assets are completed. I did a lot of pre-planning for my pieces to make sure they all line up in unity’s grid system and to make sure I have the least amount of unique pieces possible. I focused on getting all assets done for the main shop and any additional modular assets that are unique to the workshop and bedroom I will come back to if I have enough time.



Texturing
For the walls and floor tiles, I plan to make procedural textures using Substance Designer and Substance Painter for the smaller detailed parts (like the door and window frames). I am still deciding if I am going to hand paint the textures or sculpt, bake and use procedural textures for the rest of the models.