Sizhe Li (Frank) Level Design

Hi fellas! Considering the short time and heavy tasks, I decided to make only one-third of the entire forest. But I try to make the scene look complicated enough by designing curved roads. I use different colors and polygons to represent the possible scenes, including huge mushrooms, large ferns and ordinary trees. The orange ball is the item that the player needs to collect (shroomlit). The map in the final product will include more vegetation. Currently marked and made on the map are plants and mushrooms that are very large and can be used as reference objects.
The arrows in the map indicate the approximate range of the player’s activities, including interaction with the roadside environment. Part of the road is broken, and there will be floating stones here for players to interact with the grappling hook.
At the same time, I also drew the terrain map. In order to make the picture more intuitive, I used the transition from warm to cool to represent the changes in terrain. Most of the time, the player is active in the lower terrain, but this does not mean that the player will get the feeling of adventure in the valley.

Figure 1.1 Game map with grid
Figure 1.2 Game Map without gird
Figure 1.3 Game Map with Elevation

The vegetation in these 3d scenes only describes possible relative positions, and does not mean that they are exactly the same in the final product.

Figure 2.1 Basic Shaping Side View-1
Figure 2.2 Basic Shaping Side View-2
Figure 2.3 Basic Shaping Top View

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