Level Design- Hannah Miller

Here is the level design for Inklet, as well as the Maya layout and playable greybox in unity (the boxes seem large right now but in practice will be smaller, I wanted to account for the entire maximum space the model will take up to ensure i had enough space for everything when I finalize assets)-

The level has a fairly open layout- players will be able to freely choose where they go when, completing the level at their own pace. I also created more defined concept art for the coffee shop:

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