Urban Prison Level Design – Kurtis Kiai

As I was designing the level for this game, I noticed that building heights would be an issue to consider when modelling and painting. I might reduce their sizes significantly and probably increase the width of the alleyway after I place in all the objects in the scene.

It is a bit messy since I never had color pencils on hand.
Experimenting with arches, and the sizes of the neon signs (will definitely be thinner.) Considering reducing quality depending on how much I can place onto each building.
An overview of the buildings surrounding the playable area. Will use 3D mapping for larger buildings for the windows.
Imported the map into Unity. Considering the size of my character, I had to resize the given 3D model to get a better feel.

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