final – kateri “kiki” bajer

Zip file of the game: https://drive.google.com/file/d/1D8sp-QkFj-iTvL28-gPSsMCIf9dlmMD1/view?usp=sharing Playthrough of game: https://youtu.be/VsVRMgFq4vQ Final project download ( with unity files for game and atlas ): https://drive.google.com/file/d/194Qj-Fs6oJBKKaKld3Xg-w61OSESu-Li/view?usp=sharing The game takes place in the rural Japanese countryside, around the late 90s/early 2000s where old radios and televisions are a bit more relevant than they are today. I want to give…

Final – Ian Scott

The initial concept of this project was an open world (or at least large map) action game where the protagonist attacks a military facility built into a dam. While technical issues early in the term and time issues later in the term meant that not all of that was brought to fruition, I am very…

iVampire Final

The initial idea for the game was for it to be a mix of the adventure and stealth genres. The goal of the player being to avoid certain obstacles while trying to solve a mystery about themself. The setting was supposed to start in a medical facility which lead to a mysterious laboratory filled with…

Sparrow Finished Game! – John Frazia

Wow its been a long term…Well Sparrow is “done” and here! The basic concept of the game is done and hopefully I can use this build to continue work on this personal project of mine. Originally, this concept was created around a year or so ago when I played (or watched my roommate play) my…

Charlotte Final Project

Charlotte is set in a steampunk-style environment inside a large house. The setting has a painted texture for its style and is oriented in isometric view. You play as a little girl named Charlotte who wishes to escape the house and sneak past its robots. Overall, making a custom character controller for the game view…

Wholesome Cat Game – Carrie Grella

THE GAME: https://drive.google.com/drive/u/0/folders/1n4a5zeelC5YIWmzRiA_FOYRgEgZZww5P Wholesome Cat Game involves walking around a street market getting groceries so that your tired wife can have a break. The game is just the environment and characters. I focused a lot on NPCs and character interactions, so I added 9 characters alongside the player’s character. Once I made one cat, I…

Final Project – Erin Marczewski

My project is, at last finished! After ironing out a few major and minor bumps, I have a playable build to show off. The player cannot do much other than walk around, but I still hope the map is fun to explore. My game is a guinea pig based adventure game with RPG elements. The…

Character Animations – Erin Marczewski

Looks like I forgot to upload a character animation post! I’m not very experienced with animating 3D models, but I think I still managed to make some pretty decent animations. The idle animation is simply the model standing still, but I did create some more dynamic animations for the walk/run and the jump animations. First…

INKLET- Final Project Hannah Miller

In this game, you play as a new employee at a mysterious ‘Painting’ company. In reality, they go around collecting little creatures, called ‘Blots’, who eat the colors out of everything around them. This project was a vertical slice of this game, containing one level with 100 blots total to collect. You have to pick…

Burning Memory Final Project

Burning Memory is about a Fire Gem named Fleet who is trapped in a snow pit with only eggs. The eggs lead to a door which due to time constraints was not able to code in time. In the end, my significant accomplishment would be I made my first Unity 3D game and I rigged…

Final Project – David Fournet

Windows Build Download https://drive.google.com/file/d/1yNg-PPyQKowRaVbm4-i9OH1q7yv-5bK5/view?usp=sharing Mac Build Download https://drive.google.com/file/d/1kk0F0zG97W6oX1FB88BPbl7hMY_yiAHO/view?usp=sharing Game Concept Overview The game will take place in an upper-class house at a remote location in a slightly more technologically advanced future. In this world, technology has advanced in a reasonable and realistic way. The main premise of the game is that the player will be…

Final Project – Kurtis Kiai

My project – Dystopian Prison My game is based around a child known as Dexa who has lived in the shadows of a dystopian city located between Russia and China. The player has to collect all dark orbs present in the alleyways in order to escape the grimy world, but beware of the bright lights…

Final Project – Cat Game (Percy Rynkowski)

I created a game focused around the concept of a cat having to solve a murder mystery. Unfortunately, due to scope, all that is available is the explorable environment that the game takes place in. You play as a cat named Frost. He is young and recently independent from his family. Unfortunately for him, he…

Final Project – Zachary Adams

Description My original concept was to create a farm environment for a survival shooter style game where you fight waves of alien soldiers using musical objects. I was aiming to use stylized colors and shapes and have environmental assets be constructed from repurposed materials. Reflection I deviated from my original concept when it came to…

Final Project – Julian Herman

Descriptor: The game is a exploratory 3D Platformer where the player has to traverse a environment and find all collectables in said environment. This is done through the games central mechanics of running and jumping throughout the environment. Reflection: As is with all games in the game design process, the starting scope was significantly toned…

Magic Shop – Final

Here is the final version of my Magic Shop Demo. This project is a simple walking demo of a small magic shop tended to by an interesting witchy shopkeep. The environment was crafted using a modular workflow with modeling done in Blender, texturing done in Substance Painter and Designer, and presented in Unity. All indoor…

Setting the Stage – Zachary Adams

Outside Clutter I had a few objects that I recycled: Two variations of a fence object, a plank, a barrel, and a pallet. When creating clutter, I tried to stick objects where they wouldn’t be in the way. I felt that objects are likely to accumulate in places people neglect. I also tried my best…

Character Modeling Finished and Textured – Zachary Adams

Because other elements of my project were behind, I decided that it would be best if I could throw something together for my character and move on. I applied my wood smart material to the entire character to save some time and catch up.

Charlotte Character Texturing

I reused my smart materials used for my environment for the character model and hand painted any necessary details on top. It is not as perfect as I’d like it to be, but given that she will be viewed in isometric and not up close, it will suffice.

Charlotte Character Modelling

Charlotte is the main character of the game, and she is a little girl suited up for adventure. I modelled her in ZBrush (lord that jacket was a pain but it worked out).