{"id":1231,"date":"2020-11-30T19:22:19","date_gmt":"2020-12-01T00:22:19","guid":{"rendered":"http:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/?p=1231"},"modified":"2020-11-30T19:23:10","modified_gmt":"2020-12-01T00:23:10","slug":"nathan-clune-character-animation","status":"publish","type":"post","link":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/clunenathan\/nathan-clune-character-animation\/","title":{"rendered":"Nathan Clune Character Animation"},"content":{"rendered":"\n<p>I posted all of the animations I have so far excluding the pound attack. I have most of it animated, but I will be able to make it look much better once I have the hands functioning in Unity.<\/p>\n\n\n\n<p>His hands are not present in these clips because they need to be separate objects. The hands may be performing one of a few different actions, and can have their own interactions with the environment. Since these are independent from the different body actions. My options were to either export the body animations and hand animations separately, or export a different animation for every possible combination.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-rich is-provider-embed-handler wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"manny idle\" width=\"1000\" height=\"750\" src=\"https:\/\/www.youtube.com\/embed\/_tBBYWvZK14?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>A basic idle animation for when Manny isn&#8217;t moving. This will only loop a few times before another animation kicks in.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"manny bored\" width=\"1000\" height=\"750\" src=\"https:\/\/www.youtube.com\/embed\/LtWc9uyaGHo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>A second idle animation that replaces the previous one when the player has not performed any actions for a few seconds.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"manny walk\" width=\"1000\" height=\"750\" src=\"https:\/\/www.youtube.com\/embed\/-aPb5TFc5Lw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>A simple walk cycle which can be sped up or slowed down according to the walking speed.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"manny fall\" width=\"1000\" height=\"750\" src=\"https:\/\/www.youtube.com\/embed\/Ul-wOSvbn9Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Not exactly a jumping animation (since jumping is instant) but this is a short transition for when Manny is airborne. He holds the first frame of the animation while he is rising. When his y-velocity becomes zero, the animation begins to play, and stops on the last frame until he becomes grounded again.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I posted all of the animations I have so far excluding the pound attack. I have most of it animated, but I will be able to make it look much better once I have the hands functioning in Unity. His hands are not present in these clips because they need to be separate objects. The&#8230; <\/p>\n<div class=\"link-more\"><a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/clunenathan\/nathan-clune-character-animation\/\">Read More<\/a><\/div>\n","protected":false},"author":186,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"cybocfi_hide_featured_image":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-1231","post","type-post","status-publish","format-standard","hentry","category-character-animation"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/posts\/1231","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/users\/186"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/comments?post=1231"}],"version-history":[{"count":1,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/posts\/1231\/revisions"}],"predecessor-version":[{"id":1233,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/posts\/1231\/revisions\/1233"}],"wp:attachment":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/media?parent=1231"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/categories?post=1231"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/imgd3500-b20\/wp-json\/wp\/v2\/tags?post=1231"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}