The Underappreciated Truth of City Expansion – Final Revision(V3)

Thanks to all these comments during class I finished my final revision of The Underappreciated Truth of City Expansion!

The revised version has a better paint on the paper building, better numeric calculation of how many trees are being cut down, removed third-party logos, and overall stability and performance improvement. The MCU runs on my updated custom City Software v1.3, which contains an improved RGB color curve and a bunch of performance-related bugs fixes.

painted paper building with improved LED light diffusion and running the City Software V1.3!

In this project, your mission is to develop an urban city – by expanding it. Is it really a good idea?

To complete your mission, you’re touching different tree leaves (no touch order required). By touching a tree leaf, it represents that you removed that forest and replaced it with an urban city.

The first few expansions seem pretty easy: the building is lighting up quickly representing that you successfully expanded the city a little bit. But after a few expansions, the city started to look dimmer and dimmer as you keep expanding it mindlessly, the trees are also gone on the visualizer and the hills are no longer green.

Are we really supposed to expand our city like this?

This project is compatible with MPR121 and MakeyMakey so you can explore the sketch with both devices.

2 Comments Add yours

  1. Kat says:

    I noticed the hand drawn pattern over the new diffused paper city tower. It creates an interesting look and kind of resembles a tree pulp pattern.

  2. Nathan says:

    I notice that the paper building in the picture has much more detail than the one used in the initial demonstration. I like it! I appreciate that it actually looks like a building now. I think changing the shapes or colors to have the paper building resemble the digital cityscape more closely would have been a nice touch.

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