For my interactive touch project, you have an interface that offers 5 different instruments. Depending on which instrument you activate, you will hear segmented parts of the same song. Along with this, it will affect the object on screen to represent how 1 instrument has a significant affect on the song.
How do you think I can enhance the input of the project?
Nice audio! I notice how the geometric shapes reflect different instruments and their movement. How did you decide the colors and shapes that match with the instruments?
I mostly just chose bright colors that felt correct with the buzz synth, and gave variation for each of the sixteenth notes.
This is quite a nice piece, making use of the instrumentation side of the system in conjunction with Max shapes and coloration. It functions well to show off multiple instrumentals working in harmony to form a single song. I do want to ask, what is the message you wanted to convey with this particular piece? It’s pretty open to interpretation as I see it, so it could mean anything from harmony to cooperation. Whatever the case is, the use of interaction and the visuals of this piece make it work very well.
The art is supposed to be an example of how I want people to interpret different songs as not just 1 whole thing, but the synchronization and cooperation of many things.
The animation interactions are great and I like the manipulation of the environment based on music. It is sort of like a cooler way of adding tracks and reminds me of Gibber a little.
Nice job on audio! I like the lean in of the graphics into a solid groove.
I would say making your input pieces partially “self-explanatory” with the shape of them would help for continuity. However, i think your input looks similar to a audio console a bit, so make playing off of that would be interesting,
The separation of each instrument into altering a different parameter of the shape works really well at demonstrating each component’s impact. As a user the only thing I can think of that would improve the input would be letting me alter the scale of each parameters changing somehow. For example, as the drums kick in to alter the size of the shape, it would be cool to be able to scale how much of the size will change as well, and have that reflected in the volume of the drum component. Gives the user a sort of challenge to find what level works best for everything.
I like the animations and the audio. If you want to enhance the input of the project, one way would have been to make the inputs resemble the associated instrument in some way. The guitar button could have been a metal wire for the user to pluck, or the drum could have been a flat, round pad for them to tap.