For the project I want to dive deep into a topic that I have seen was not widely accepted to me personally and it is growth mindset. Growth mindset is often compared to what is known as a fixated mindset, fixated mindset means that you believe that when you are not good at a task you give up believing you do not have the natural “skills”. Growth mindset is different in this regard being described as a way of thinking that failure means growth and that through time you can acquire the necessary skills. I remember when I used to have a fixated mindset of the world, but when I learned and transferred over to a growth mindset, I was more willing to take risks and was happy to hear crucial feedback.
I have decided for this project to make a paper mache head with an opening top for my ground. I have drawn eyes and a mouth, but in order to have the users focus on the brain I was thinking about removing the mouth and eyes and putting a creative spin on the head. This, besides a couple of wires that are coming out and the felt objects, are the only thing the person should see first.
The opening of the head is where the items will be placed that will trigger the animated cutscenes on the MAX device. I am wondering to either make a brain to show the mind, or if a whole in the head shows the mind just enough to add some growth effects to it. By the way if you have any suggestions about anything, just let me know.
These are some items that I want to be conductive that are going to be connected to some MakeyMakey pins, these are some ideas that I wanted to use to convey a growth mindset and the importance of one, this will lead to a hand drawn 2D animation of each of these acting out in a way someone with a growth mindset would tackle the situation.
These are a couple of the ideas with each object and I am planning on making some quick animations with a face that closely resembles the head of the character I am going to make out of paper Mache. This is just a very rough start, but I believe currently it is a great foundation.
Questions: The more you answer the better, but choose as many as you want.
Would a faceless character with a cool design on it be better than the prototype image?
Would you prefer a paper mache brain holder or nothing there for felt objects?
Do you understand what a growth mindset is after reading all of this?
Any suggestions about the piece at all are welcomed to be commented on and would be highly appreciated
Thank you!!
If the interactive element takes place mostly within the head, that is the area to which the user should be paying attention.
If that is the case, don’t think it is necessary to give the face any features or designs. Just making the head/neck the right shape should be enough to convey that it’s a head.
I believe adding a face would distract from the interactive aspect as users are drawn to the expression instead of the felt objects.
I’d like to see a cool design over the face compared to features. I actually do understand a growth mindset after reading this.
In answer to your question, I think that a faceless individual would be better for this scenario. If necessary subdued features like a small nose or ears could convey that it’s a head, but I would say having a face takes away from the meaning of the piece. Plus it allows you to put more detail on the innards. On the topic of the innards, I should ask if there’s any intended alternative for the rock symbol (or determination)? I get the impression that particular trait could use some clarity to make sure it stands out.
Even though I was already familiar with the concept of a growth mindset, I think you did a really good job of explaining it and showing it in your sketch, and I think people who were previously unfamiliar with the concept would understand it after interacting with your project.
I think a faceless character would hinder the resemblance it would have to a head.
I am curious about the kind of face the character would have?
Additionally, I think I have some idea of what a growth mindset is after reading this.