Final Project Sketch

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My first thought when I saw “connection” was food! Food connects people no matter their culture, and I feel like a full table of good food and a full stomach binds everyone. For this concept, users will be playing a cooking mini-game. With 2 users, each user will act like a single hand and work together to cook a meal. For each step of cooking the meal, there will be a slider on the bottom of the screen with two circles sliding right and left on the slider. When the two circles meet and overlap on the slider on the screen, they must press both of their buttons at the same time on the input to do the cooking action properly. Depending on how far away the circles are on the slider when the buttons are pressed they will get a different value of points. If the circles are far away, they didn’t do the action well and will get less points. If the circles are closer or overlap, they did do the action well and will get more points.

The output will be the screen with the cooking action and slider, I will be making illustrations in Adobe Illustrator to draw them out.

The input will be a box with two buttons, I think I may utilize the Arduino and purchase a set of arcade buttons and stick them on a box to construct the input.

In terms of research, I need to figure out how to make the slider and create an algorithm for the point values for the game. If anyone has any ideas on how to do this that would be greatly appreciated.

Do you think the slider-click action will get too repetitive? Should I add another input action for doing cooking actions?

7 Comments Add yours

  1. Lolita says:

    The input action seems great, I feel like adding another input could make it feel like there is too much going on at once-and may shift attention away from the game itself?

  2. Jasmine says:

    A slider-click action won’t get too repetitive, but to make it more interesting, maybe each time the circles go at different speeds so they aren’t just always meeting right in the middle of the slider.

  3. Dylan says:

    If the use of the slider has to be precise enough, one input should be enough. For ease of prototyping anything game-related I’d recommend Unity, there are lots of tutorials online and good documentation to achieve practically anything you want in the engine.

  4. Kaamil says:

    I enjoy the game-like quality of this concept, and the inclusion of cooperation. I agree, food does connect! I’d echo the others and say that one type of input is enough.

  5. Han says:

    I dont think the input would be repetitive as long as there are enough variety of events happening on the screen.

  6. Conor says:

    I don’t think your one type of input would be repetitive, but if you wanted to create more I wouldn’t stray too far from what you have and make something similar. Maybe the slider could be different lengths of move at different speeds to create varying levels of difficulty

  7. Sydney says:

    I love this idea because food really is a connecting force; almost everyone has at least one memory surrounding a loved one and food. As for your question, I think the actions won’t be too repetitive because this is meant to be a relatively small scale project and it works really well.

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