Hey all, I focused on a audio visualizer based on the amplitude of microphone input. I definitely could use more time with this one, but it was good proof of concept.
The visual style is very stunning and sharp. One opinion I have is the mountains/terrain appears to somewhat react to the audio, but not fully. I feel that making more apparent movement would compliment more to the overall design.
This is incredibly stylized, this looks awesome. If you added some parallax backgrounds, it would look just like Alto’s Odyssey or something of the like.
I like the theme and aesthetic of this work so much. Just out of curiosity, do you make the whole thing move by distorting a picture, or did you built a whole model for this?
The visual component as output for an audio input is amazing. I would say stunning, but that’s how the visuals make me feel. I am curious if the sketch is limited to wind noises having the most drastic effect?
The visual style is very stunning and sharp. One opinion I have is the mountains/terrain appears to somewhat react to the audio, but not fully. I feel that making more apparent movement would compliment more to the overall design.
This is incredibly stylized, this looks awesome. If you added some parallax backgrounds, it would look just like Alto’s Odyssey or something of the like.
I like the theme and aesthetic of this work so much. Just out of curiosity, do you make the whole thing move by distorting a picture, or did you built a whole model for this?
The aesthetic of this project is really cool and relaxing to watch, I think it’d make an awesome animated wallpaper.
The model used is very stunning and I really like the moving effect of the top object when you blow into the mic.
The visual component as output for an audio input is amazing. I would say stunning, but that’s how the visuals make me feel. I am curious if the sketch is limited to wind noises having the most drastic effect?
I love the visual aesthetic of it, reminds me of an indie video game of some sort!