For my interactive touch project, I was thinking of creating a somewhat immersive scene that you can interact with. To go along with “the museum of undeniable truths” I decided to go with the idea of “not everyone is always their true self”. In this café setting, the use will be sitting down at a small table with items that would usually be there when one is having dinner. This includes, a pair of chopsticks in a bowl, a cup, a small sketch book, a bracelet, and a small napkin. The user can either move these onto or interact with these pieces to talk to different characters in the café’.
Each of the characters have something they don’t really want to talk about or something about the scene they don’t want others to know. You have to interact with one of the characters quite a few times to get them to say what they don’t want to. While you’re not interacting with one of the characters, some of them are talking to each other or interacting with the environment. Only when you click the corresponding item will they turn and talk to you. I’m thinking of maybe making a conversation system? But I know that would be a lot.
Otherwise, I plan to include some sketches that explore each of the characters in the sketchbook. I plan to have it as the “lore” so to say. Some of the characters will have drawn in it or have written you notes from the past i.e. “I love when we went to the beach!” or other pieces that would support the main story.
I kind of felt the design was corny, and I actually wanted to do a design where it would be more fluid instead of kind of isolating? Do you guys think the piece helps incorporate the user enough and does the design feel reasonable? I like the concept, but I also think I have too many ideas for it.
I find the idea fascinating. One idea to solve your issue is create a counter system for that specific object that counts the number of times it is pressed. You could then link the number to the specific dialog box, or have it repeat for different boxes.
This piece has a very attention-grabbing concept! I think the piece does incorporate users well in “an inside look” type way. Users peer into the lives of the characters and can listen to conversations too. Your method ties In the user almost like an NPC.
Maybe your objects could symbolize the idea of a different self by removing a mask of some sort before hearing their true feelings.
I think this piece includes the user enough, and it is a really interesting way to interact. My question is- would the dinner pieces have any link to the characters lore, or would they be unrelated? I think scope is going to be super important for this project as you said- narrowing your idea down will let you really polish the cool parts of this project.
I think that the piece does do a good job of including the user, especially if it’s displayed in a way that looks like the user is sitting at the table with the characters.
I feel the idea of having a small backstory behind each character very interesting. If I am the audience I would definitely eager to discover the underlying truth. A question on my side is how would you suggest to the audience that each character has a hidden truth and the audience have to repeatedly interact with them to find out?
My neutral question is do the characters dialogue all connect to each other to make a story? And if so, is there a certain order the user should interact with the characters to get the story “chronologically?”
My neutral question is how do you plan to make the user repetitively interact with the characters; will it be touching the same object several times in a row or would the order of interaction not matter as long as they reached a certain quota for each single piece?
I find the interactivity very interesting, it gives the art a very personal feeling. How are you planning on animating it?