Nathan Clune – Interactive Touch Input Sketch

This is the physical component of my interactive touch project. It’s the input device for a special kind of puzzle which will be shown on screen. The clips which are unattached or attached to the cardboard are mobile, but the clips attached to the Makey Makey must stay in place. The function of these clips isn’t meant to be understood without looking at the screen for context.

The under-appreciated truth of time dilation is still the focus of this project, but the execution has changed slightly. The player is presented with the first puzzle, and must complete it while a timer in the corner counts up. When the puzzle is finished, the counter counts back down, and the next puzzle comes when the counter returns to zero.

EDIT: Calling it a puzzle may be somewhat generous. From my perspective it’s obvious what you need to do, but I’m not sure how others would react. In either case, I expect the task will take an amount of time which allows the time dilation message to shine through.

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