Interactive Touch Concept Sketch (John L)

For our museum of under appreciated thoughts, I wanted to focus on you. Yes, YOU! Have you given it much thought to who you actually are? Some thoughts that could come to mind are your view of “imperfections,” such as your middle toe having a slight curve to it. However, these imperfections are what make you, well…you. These traits make a person special and unique to other people. We are all built differently, which isn’t a bad thing.

This is why I don’t understand why many people try to change their identities to match those around them. You are who you are and you shouldn’t change it (unless it is hurting you or others). The concept applies to both physical and mental changes to a person. The sketch I have is like a factory, where unique people go through a process to become the same person. The colors of each person will become grey and all the shapes will be the same, so that each doll looks the same. Then, the sketch will go to the right and a new unique doll will appear back on screen. My original hand-drawn sketch is shown below.

The cool idea from this is that each step will have an interaction, almost like you were in charge of the whole assembly line. The only thing I am unsure is that my current design has it so that each unique body part falls in the pot of liquid and the only thing that remains is the head. Should I have it afterwards reconstruct the person on the assembly line, or would it overcomplicate the message?

13 Comments Add yours

  1. Lolita says:

    This idea is very striking! I think reconstructing the person on the assembly line would not complicate the message if the bodies were reconstructed to a gray color to symbolize the loss of “uniqueness”, so they all turn out to be uniform.

    1. John says:

      Thank you for the recommendation.

  2. Oliver says:

    Maybe having the assembly line go through a door to become the same would save on time but still get the point across. I think the reconstruction is important or the message would show that the person died bodyless.

    1. John says:

      I think that idea would fit nicely for my issue. Thank you for the suggestion.

  3. Sydney says:

    What do you envision the physical interaction to be like? You mentioned making the user be in charge of the assembly, but I am curious what that is going to look like.

    1. John says:

      So far for my vision of the controller, I wanted to do a replica of the crane. I think it would be cool to physically control the crane and to actually move it, rather than just some simply buttons that are on an assembly line controller.

  4. Will says:

    Great Idea! how many options for customization were you considering for building the body?

    1. John says:

      I was thinking of only doing one customization. This is because I want the message of people’s identities being the same to match the output of the assembly line. If you are talking about the beginning of the assembly line, where the process hasn’t been processed, I will have 4 different customizations for each unique character.

  5. Conor says:

    Just a suggestion, to reinforce the idea of individuality before the body parts fall in the liquid I think it would be cool if you found a way to have each person start off with a different color scheme or a different overall look instead of the same colors.

    1. John says:

      I have been thinking about that and I do like that idea. So far, I have a “random command” that randomly selects the head and colors of the person.

  6. Stanley says:

    I love this idea. The idea of both mental and physical conformity is a very interesting message. However, I think that reassembling the body after going into the liquid would overcomplicate it. I think it would make more sense of the body was still intact after being removed from the liquid

    1. John says:

      I do agree with the comment. I do feel that dumping the doll into the liquid would simplify the message and make it easier to program. However, I am also split on doing Oliver’s idea of making the doll pass through a door that would have them reassembled.

  7. Warren says:

    I think this could be a really funny and visually striking piece for the viewer. How do you plan for the user to interact with the program?

Leave a Reply