Texturing – Dante Knight

I tried to use the same angles as my previous scene render for anyone who cares enough to compare them but I doubt anyone cares that much. A lot of the colors got messed up when I rendered the scene but here they are:

Textured Spirit Fountain

Sources:

Spell Book Page: http://fixiefoo.typepad.com/fixies_shelf/2008/01/a-spell-book-fo.html

Hair Bumpmap: https://www.filterforge.com/filters/10036-bump.html

Texturing

The jpg version of the render keeps coming out much darker than what it actually is. It’s hard to see, but the rocks and wheels have a texture to them. The rover and the astronaut both have textures on their models but it’s really hard to see because of the white color. There’s also a NASA logo on the side of the rover now.

Texturing- Jordan Stahl

For my background I decided to texture it in brick because most ally ways in NYC are brick. For my hand I made it skin tone and textured it with a yellow leather picture to get it having a similar texture of skin. For my knife I made it grey and used the blin effect to make it have a little shine line a knife would. 

 

Sources:

https://www.freepik.com/free-photos-vectors/skin-texture

http://www.trinitybrick.com/bricks

Storhund (Character modeling part 2)

This is my first past at the model for Storhund, the dog that escaped the illegal dog lab.  I wanted to take some extra time to work on his fur, but clearly still need to improve it a bit.  This is the rough zbrush file, since it wouldn’t export to Maya for a better render.