I hadn’t planned a character for the scene, so I’ve created a specialist investigator looking into a case involving an animated marionette escapee. I had planned to smooth out some things like the arms in Zbrush, but it didn’t treat my combined polygons as one object. I hope to revisit these details, such as hair/smoothing etc. The face and additional clothing detail will be textured. I learned a lot using the x-ray shading while making the coat. The last image is a screen capture to negate lighting effects obscuring contouring detail.



