I have some previous knowledge of ZBrush for personal projects so I actually decided to start sculpting from a Dynamesh sphere and progressively add parts. I then exported it as a .obj to Maya for some extra touches (removing the hand of one side as Anguis does not have 2 hands). I’m still getting down some of the finer points of ZBrush like extracting his shoulder to create a real looking pauldron. I did have a tough time getting the smoothing settings right as I sculpted in a pretty low poly mode. I also have no idea how to do hair in ZBrush or Maya so that will have to be figured out real soon. The thick legs were essentially my way of making his armored cloth/skirt and then the boots were kind of a nightmare to sculpt out. I might just try to do only the boots in Maya at this point. Not sure what happened on the face render but oh well. I think Maya’s smoothing algorithm may have messed up some of the more detailed features I had implemented in ZBrush that can be seen in the first render.



