Character Part 2: Modeling

Hey howdy Hey,

Guess who just made a murderer!

I made Chuck. E. Cheese. This was extra troubling because my reference photos were not the best. But whatever I’m still proud of my murderous monstrosity.

Here is a close up of the head:

Close up of the legs and shorts:

Full Body:

And the C on his chest:

Character Part 2

Continued from part one…

I made the basic shape of the police office in maya by doing extrusions, and formed the basic shape and pose.

Then I sent this model to ZBrush for subdivisions and smoothing.

I add 5 subdivision levels and tried to do as much smoothing technics as i can remember from 3d modelling class (apparently not much).

: )

Character Part 1

If you still remember what my story is about: a boy and dog made a mess in the room and left the scene. It would only make sense to have a character in the scene as the person who are trying to understand what’s happening. So here it is, the police officer. I drew it more like a cartoon character, he has robust torso and slim legs, with a pistol hanging on the belt.

Character Model

My hand modeling skills were atrocious so the astronaut now has robot claw hand things. Been toying around with the light so hopefully he’ll have a working flashlight in the final scene.

Perspective View:

Front View:

Rear View:

Character Pt 2

This is my scene with my character added. I started with a zbrush premade model thing and made a lot of adjustments. He looks fat in some areas because he’s wearing a police jacket, but I couldn’t figure out how to make it a different color than the rest of him.

Character Part 1: Concept Art- Jordan Stahl

For this project I decided to do sketch the man who got killed. He has the most detail in the scene and I thought it would be very challenging to model a person. I have decided to model him as he is laying down in the alley way and after he is killed. Though I am not a very good at drawing here is my attempt.