I did the modeling in both Maya and Zbrush, but due to a lack of experience in Zbrush, most of the work was completed in Maya. I deviated from my concept art a little bit to get around a few issues, mainly that I couldn’t achieve the hair style I had hoped, so I added a big floppy hat to the character instead. I also changed her outfit to be a bit more convenient to make. The following are a few renders of the model, including one with her in the mystery scene (even though that makes no sense cause, you know, contamination of evidence, but whatever).

