This is the whole mystery scene. The colors are slightly distorted from the rendering process but there are rocks, oxygen tanks, a broken helmet, the vehicle (of course), and the partially-obscured cave in the background. I had an issue with Maya where every time I imported an object the program would crash, so all objects had to be made in one scene.
Up close for one of the two oxygen tanks:
The footprints leading away from the vehicle:
Rock Model #1:
Rock Model #2:
Vehicle Exterior:
Vehicle Interior (the only thing is this chair):
Broken Helmet:









The hills in the background make the scene seem like it’s part of a larger world that goes beyond what is visible.
I really like how this turned out visually. Instead of being a small room or piece of something like the rest, it really pushes outward and makes the whole scene feel much bigger and more real.
I love your vehicle. It’s incredibly well done and has many convincing details, such as the rungs on the sides. It reminds me a lot of some of the vehicles you will find playing No-Man’s Sky.
The vehicle definitely stands out as the focus point of the scene. The details on the footprints are impressive to do for every single step. Although, I feel they will go unappreciated from some angles due to lighting.
It is impressive how much detail you put into the vehicle. I like that you even created a chair visible through the window.
Turning the backdrop into an open space was a nice touch! It feels quite expansive, and the black background compliments it seeing as the scene is in space. My only little nitpick about the oxygen tank is that they’re usually attached to the suits rather than wholly removeable. Though the broken helmet does make me wonder what might have caused the accident.