
Here is the object scene i made. There are a few things i still don’t know how to do, such as 2d drawing, making correct renders, and ways to transform 2d sketch into 3d. This is what i’ve got for now.

C18 Digital Imaging & Computer Art
Worcester Polytechnic Institute

Here is the object scene i made. There are a few things i still don’t know how to do, such as 2d drawing, making correct renders, and ways to transform 2d sketch into 3d. This is what i’ve got for now.
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The pattern on the TV and the picture behind it both look great. I am a little confused what the string looking thing looping out from the coke can. Is it a puddle that is not filled in?
The detail in this scene is outstanding. I really like the detail on the TV and how you made the walls transparent. Makes me feel included in the scene but also keeps me as viewer. Well done.
The detail in this scene is really good. There are a lot of items in the scene, so it doesn’t feel empty. The transparent walls also makes the scene feel complete, rather than simply using an isometric view with only two of the walls. There are a few little details that could be fixed, though. The color shapes used for the TV look strange. It would look more realistic if the shapes on the TV were in the style of SMPTE color bars. Another smaller issue is, since there is a lot of detail in all the other objects, it looks a bit jarring as to how simple the object the TV is on. It would look amazing if it were a cabinet of sorts with a couple of doors on it. Other than that, this scene looks really detailed and conveys its story pretty well.
I like the use of transparent walls to show the inside of the room. The toppled chair and pillows were nice touches, as well. I feel like the spill on the floor should have been spread a bit farther, especially considering how far the prints go from the puddle. Similarly, should the prints need to make such blue markings, the liquid might need to be a lighter color of those footprints.