Here is a link to play the game at:
An overview of the whole level.
A view looking outwards.
Next to the campfire by the lake.
An overview of the garden.
A detail photo of the garden.
The main house structure from the front.
Inside the second floor of the tower/jumping puzzle.
Top floor of the tower jumping puzzle.
The party-box no longer crashes the game.
And the foreboding entrance to a cave…play the level to find out what’s inside.
Added music, rustling grass, fixed emission maps, added my dagger, and a little mousey friend!
Well I just realized that I didn’t put the campfire back into the fireplace.
Thanks for all the good works.
Here is an edited version of my final. Lighting has been improved somewhat, as has audio (turns out the candles were 2d audio sources, my bad). I also gave a clumsy chase scene up the tower and the cat’s death. Sorry about my poor animation skills, but I felt it brought more to the game to have badly animated closure than to have none at all.
Also, screenshots (in reverse order).
Cat attack, AHHHHH!
The Dog and The Cat
Tower and Stairs
Detail, unlit homeland
The sound doesn’t loop on purpose.
Here is my final level.
The lighting was better, but unity kept crashing, so this is what it ended up as.
As far as assets:
Wood texture for floor and stairs – Graham
Large stone and texture – Graham
Hanging Lantern and textures – Graham
Candle fire texture and sounds – my.wpi assets
Mortmer rig and texture – my.wpi assets
Spiral and Straight Staircases – Base from Connor Mattson, Edited to be more modular (and curvy for spiral staircase)
Everything else – me
Personal Assets of note:
Stone wall texture
Spiral Staircase – Edited from Connor Mattson’s staircase
Barrel Model and Texture
Find the sword in the pumpkin patch! I added some emission maps to the windows, reduced the smoothness on the fence, and lowered the volume on the background music.
Spoilers: The bridge between the castle and forest is animated.
Full screen + Headphones = Best Results