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Artistic Game Development I 2015

Interactive Media & Game Development at WPI

unity web player

Download the Unity Web Player from here to play these awesome games!

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  • Unity Web Player and Chrome workaround

Authors

Connor Mattson
Connor Mattson (12)
Connor Thornberg
Connor Thornberg (9)
Christopher Dowding
Christopher Dowding (7)
Chandler Reynolds
Chandler Reynolds (4)
Derek Johnson
Derek Johnson
Dan Driggs
Dan Driggs
Dongjie Wang
Dongjie Wang (9)
Graham Held
Graham Held (8)
Isabella Schiavone
Isabella Schiavone (7)
Jie Weng
Jie Weng (8)
Max Kinney
Max Kinney
Michel Sabbagh
Michel Sabbagh (12)
Maeve McCluskey
Maeve McCluskey (8)
Rosemary Lindsay
Rosemary Lindsay (11)
Rachel Burton
Rachel Burton (6)
Sienna McDowell
Sienna McDowell (7)
Sean Welch
Sean Welch (4)
William Blackstone
William Blackstone

Recent Posts

  • Final Level – Connor T
  • Updated Final Build
  • World of royal mice
  • Edited Final
  • FINAL

Recent Comments

  • Jie Weng on Final Level Submission – Connor Mattson
  • Jie Weng on World of royal mice
  • Jie Weng on Updated Final Build
  • Jie Weng on Crunch Time – Cheezing It
  • Dongjie Wang on FINALE- Burton

Archives

  • October 2015
  • September 2015
  • August 2015

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Author: Graham Held

Crunch Time – Cheezing It

My unity player build exceeded maximum upload size 🙁

Desktop 10-15-2015 12-42-19 PM-617
Desktop 10-15-2015 12-42-29 PM-396Desktop 10-15-2015 12-43-07 PM-746 Desktop 10-15-2015 12-43-16 PM-590Desktop 10-15-2015 12-44-53 PM-324 Desktop 10-15-2015 12-43-50 PM-731Desktop 10-15-2015 12-43-59 PM-1Desktop 10-15-2015 12-44-06 PM-939Desktop 10-15-2015 12-45-32 PM-230 Desktop 10-15-2015 12-45-18 PM-683

Posted on October 15, 2015Author Graham Held4 Comments on Crunch Time – Cheezing It

Mouse Animations

Enemy Mouse :O

http://www.joshuarosenstock.com/teaching/IMGD3500_A15/wp-content/uploads/2015/10/GHMouseAnims.mp4
Posted on October 5, 2015Author Graham HeldLeave a comment on Mouse Animations

Progress on the Level

This is about the aesthetic that I want. There’s still a ton of work that needs to be done but I was running low on time.

Screenie5 Screenie1 Screenie2 Screenie3 Screenie4

Posted on October 1, 2015October 1, 2015Author Graham HeldLeave a comment on Progress on the Level

I made a Sword

The goal was to make it look like it was hastily cobbled together from scraps of metal.

sword1-1 sword1 sword1-2

Posted on September 24, 2015September 24, 2015Author Graham Held3 Comments on I made a Sword

Some updates based on feedback.

My unity player doesn’t work in any of the browsers, so it might be windows 10. I’m just going to post some screenies of progress.

After adjustment:
afterBrick

Before adjustment:beforeBrick

The door: high res and low res
doors

Posted on September 17, 2015Author Graham HeldLeave a comment on Some updates based on feedback.

Graham’s Modular Unity Demo

Uh oh

Posted on September 14, 2015Author Graham HeldLeave a comment on Graham’s Modular Unity Demo

Graham’s modular work so far

Photos

IMG_0534 IMG_0495 IMG_0496 IMG_0516

PBR Mats

mats

Screenies

ProgressScreenie3 ProgressScreenie1 ProgressScreenie2

 

Posted on September 13, 2015Author Graham Held9 Comments on Graham’s modular work so far

Graham Held’s Mini Portfolio

Sculpts / High-Poly:

dwellerComp

charComp3

 

setting

Low Poly:

compBowComposite

steamPunkChar

Digital Painting:

shipWreck Final Compressed

summer6summer4

Photo-manipulation:

gheld_doctored_photo

bg_bridge

Drawing:

Animation:

http://www.joshuarosenstock.com/teaching/IMGD3500_A15/wp-content/uploads/2015/08/finalPrevisV2.mp4

Various:

3D Prints:

Music, on drums

http://www.joshuarosenstock.com/teaching/IMGD3500_A15/wp-content/uploads/2015/08/Black-Velvet-v4.mp3

 

 

 

 

Format ImagePosted on August 31, 2015August 31, 2015Author Graham HeldLeave a comment on Graham Held’s Mini Portfolio
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