I wasn’t very happy with how my sword came out the first time I textured it, so I reworked some of the UVs and created other maps to make it look better.
The blade itself could still use some work to prevent texture stretching and to make it appear sharper, but I think this is a huge improvement on my previous design. Let me know if you have any suggestions to improve it!
I wasn’t able to create maps for this project yet. I fiddled around in Zbrush for too long, trying to use alphas I’d made from photos, and then decided that it would be best just to apply these details as textures. An updated version will be uploaded soon.
I created a set of animations for a rigged model, and imported them to Unity to create a standalone file. It does the idle automatically. Press 1 for an attack, 2 for a block, 3 for a jump, 4 for a walk, and 5 for a bonus idle (to mix in every few times).