I just started work on the terrain for my castle environment. I added a few different tree models, grass “billboards”, and terrain textures to make the scene visually simple and appealing, and took advantage of the height maps to hide some technical and graphical idiosyncrasies.
I’ll incorporate the actual castle into my scene further down the line. Right now the approach I adopted is sloppy, and I’ll try to polish everything after I’m done with the most important elements of the scene.
So, the main comments I got seemed to be about maps and shape of feet, so I tried to fix those. This is what it looks like now.
Oh yeah, and now it is a mannequin. Go figure.
See if it works on Firefox.
More Rusty and realistic texture.
Simple quick sword demo by Zbrush, made for fun.
There is something wrong with the UV (maybe) which created a blank triangle with no texture on each side, and the normal map around the spikes is kinda a mess.
(screen shot taken with light on)
BTW, I’ll be very glad if somebody can teach me what is the glossy slide in Unity.
zbrush file not permitted. get a unity version after i have fixed the polycount
I wasn’t able to create maps for this project yet. I fiddled around in Zbrush for too long, trying to use alphas I’d made from photos, and then decided that it would be best just to apply these details as textures. An updated version will be uploaded soon.
I tried to stay as true to the original sword as possible.