{"id":74,"date":"2014-09-04T09:15:15","date_gmt":"2014-09-04T09:15:15","guid":{"rendered":"http:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/?p=74"},"modified":"2014-09-04T16:54:21","modified_gmt":"2014-09-04T16:54:21","slug":"yellow-jackets-hive","status":"publish","type":"post","link":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/yellow-jackets-hive\/","title":{"rendered":"Level Concept: Yellow Jacket&#8217;s Hive"},"content":{"rendered":"<p><b>Yellow Jacket\u2019s Hive<\/b><\/p>\n<p>Setting: \u00a0underground lab \/ space base, with a lot of Tron mixed in<\/p>\n<p><a href=\"http:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-77\" src=\"http:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2-300x300.png\" alt=\"YellowStage2\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2-300x300.png 300w, https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2-150x150.png 150w, https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2-1024x1024.png 1024w, https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/YellowStage2.png 1920w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><b>Gameplay:<\/b><\/p>\n<p>Single player<\/p>\n<p>Metroidvania<\/p>\n<p>2D sidescrolling gameplay, 3D graphics<\/p>\n<p>&nbsp;<\/p>\n<p><b>Level Concept: <\/b>\u00a0A massive beehive built into the side of a cave (and a bar),\u00a0somewhat mazelike; at the top, it opens to a wind farm at early sunset, where you fight the boss<\/p>\n<p><b>Story:<\/b><\/p>\n<p>The creatures of Chroma are all happy and content- each lives in their own colorized area, working with one another to create a happy society. \u00a0One day, the wizard Mr. White appeared and mind controlled the leaders of all the color zones! \u00a0Hex- a monochrome black &amp; white wizard-in-training- has to go through all the zones and beat the leaders to snap them back to normal! \u00a0By defeating each leader, he\u2019ll gain their power, which he can use both to fight and to continue through the puzzling levels of the game.<\/p>\n<p>(It\u2019s basically Megaman, except everything is heavily themed by color and shape, and nobody is a robot. \u00a0Also the gameplay has a stronger focus on exploration and all the areas connect Metroid-style.)<\/p>\n<p>At this point in the game, the player has defeated one or two bosses already- the level will start in the very end of the cyan zone, and will show the transition from one color zone to another. \u00a0The player\u2019s goal in the level is to progress through the hive, get to the top, and defeat Yellow Jacket, the boss. \u00a0They should also grab any powerups and make note of any branching paths along the way- this is partially inspired by Metroid, after all.<\/p>\n<p>The boss, Yellow Jacket, is the leader of the beehive, and the one who set up the wind turbine system atop the hive. \u00a0All the creatures of Chroma need the hive to get their power, so it\u2019s imperative the player get it back to normal!<\/p>\n<p>The level prior to the hive was a cyan speakeasy, where patrons could order pure energy (collected from the hive). \u00a0As a result, there will be giant power cables working their way down the hive to the start of the level- these will also be used as an indicator of the correct way to go through the winding tunnels.<\/p>\n<p>Full disclosure: this is building off of an idea I\u2019ve had for a while, so I do already have one asset ready- the boss of the area, Yellow Jacket, is an already rigged and textured model. \u00a0He has one finished animation.<\/p>\n<p><a href=\"http:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/Untitled.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-79\" src=\"http:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/Untitled-236x300.png\" alt=\"Untitled\" width=\"236\" height=\"300\" srcset=\"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/Untitled-236x300.png 236w, https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-content\/uploads\/2014\/09\/Untitled.png 308w\" sizes=\"(max-width: 236px) 100vw, 236px\" \/><\/a><\/p>\n<p>His design was based heavily off of a sketch made by Dillon Desimone, who is also taking this course. \u00a0Everything else I\u2019ll be making over the course of this class will be entirely new and designed exclusively by me.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Art Style:<\/b><\/p>\n<p>&nbsp;<\/p>\n<p>Nearly everything in the level besides the player character will be monochromatic from black to yellow. \u00a0(Some enemies may be themed like other bosses \/ areas, and thus be tinted their respective shades instead.) \u00a0The power lines that lead the player will be cyan, both to remind that their use is for the cyan zone, and to have a clear path to follow. \u00a0Inspired heavily by Tron.<\/p>\n<p>&nbsp;<\/p>\n<p><b>Audio:<\/b><br \/>\nAgain, heavily inspired by Tron. \u00a0Lots of synths, lots of bips and beeps. \u00a0I might make it sound NES-y by trying to lock myself to 2 sine waves, a triangle wave, and a noise wave, but that might be too retro for the style I\u2019m going for. \u00a0I\u2019ll have to experiment a lot with this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yellow Jacket\u2019s Hive Setting: \u00a0underground lab \/ space base, with a lot of Tron mixed in Gameplay: Single player Metroidvania 2D sidescrolling gameplay, 3D graphics &nbsp; Level Concept: \u00a0A massive beehive built into the side of a cave (and a bar),\u00a0somewhat mazelike; at the top, it opens to a wind farm at early sunset, where &hellip; <a href=\"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/yellow-jackets-hive\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Level Concept: Yellow Jacket&#8217;s Hive<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p4ZDPL-1c","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/posts\/74"}],"collection":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/comments?post=74"}],"version-history":[{"count":2,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/posts\/74\/revisions"}],"predecessor-version":[{"id":90,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/posts\/74\/revisions\/90"}],"wp:attachment":[{"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/media?parent=74"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/categories?post=74"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joshuarosenstock.com\/teaching\/IMGD3500_A14\/wp-json\/wp\/v2\/tags?post=74"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}