Michel Sabbagh final project

After spending dozens of hours in the IMGD Lab, I finally managed to build the level I (more or less) envisioned from the outset. I tried to be faithful to the original castle concept I crafted early in the term, even if there are some aspects of it that I didn’t fully incorporate into my level. But I made up for that by including one or two points of interest.

As a fan of the Thief games, I wanted to create a castle/museum hybrid that’s filled with priceless artifacts and goodies. I know the level is pretty barren, but the same could be said about the levels in Thief: The Dark Project and the Metal Age. I guess nostalgia played a huge factor in the design process.

I had a bit of trouble with the lighting effects and tiled assets since I frequently encountered some visual artifacts that might still be present in the final build.

Anyway, hope you enjoy my level and feel free to share your opinion with me!

finalized1 finalized2 finalized3 finalized4 finalized5 finalized7 finalized8 finalized9 finalized10

finalized6

Managed to update some of my components (lighting, textures, room size…). Unfortunately, I’m unable to upload a new build due to compiler issues on my PC, meaning I can’t even play my scene (and that’s not mentioning the missing prefabs). The only thing I can do is share screenshots of my tweaks on the blog post. Again, I’m sorry for the inconvenience 🙁

finalized1 finalized2 finalized3 finalized4 finalized5 finalized6 finalized7 finalized8

4 thoughts on “Michel Sabbagh final project”

  1. Pretty good overall. A bit open, but it is understandable with the camera and all. I would recommend darkening the shadow, either by lowering the ambient light in environmental lighting or darkening the ambient light color.

    1. I agree with what Rosemary said. I would also take another look at your textures, some seem disproportionate to the size of the object they’re on (like the ceiling texture in one room and the wood texture in another).

  2. You did a nice job, but there’s too much empty space. If you want to tweak it I’d recommend just making the rooms smaller instead of filling them with clutter. Your lighting could also be played with a bit more creatively.

  3. Thank you all for the suggestions!

    I’ll incorporate your feedback into my level. But I’ll publish my tweaks in the form of screenshots since I can’t get my level to play on my PC, meaning that I’m unable to update the build. And I recently left WPI for Boston, so I only have my PC to rely on.

Leave a Reply