Quotes

Level Concept- Tainted Temple

Story

You are a young exorcist, sent to exterminate a supposedly small instance of a haunting within a Shaolin temple. The fact that its a temple makes you wonder why they are not capable of any such dealings themselves. The temple seems abandoned upon entry but the reasons become obvious when you enter, beginning your ritual only to have it interrupted by the very obviously possessed monks. Your work is cut out for you as you must now fight your way through them to escape, and cleanse them and the temple of the foul spirits within.

Level Concept

The level itself will be based on a slightly simplified Shaolin temple, to keep it within my own scope. The temple will be divided into multiple rooms that the player must fight through in order to get outside, where a flat arena will serve as a place for a boss encounter. The temple will be isolated and keep the player within, using a spiritual barrier to prevent leaving. Beyond the barrier will be forest or mountains to give a proper view instead of simply walling it off with nothing.

Art Style.

The games style will hover between realistic and cartoonish, with character proportions possibly exaggerated, and colors brighter than realistically so. The scenery will err on the side of realism in its stylings but the colors will also be more emphasized to prevent complete contrast between the two.

Gameplay

The game will be in a top down or angled view, where the character acts as the center focus. It will be a beat em up style game where you must fight multiple enemies in each room, with basic movement and combat mechanics, and make your way to the objective points in order to progress.

early character design and temple ideas
early character design and temple idea

(further images to be added, as scanner is giving me trouble with getting traditional stuff in)