Instrument As Interface As Artwork

Panel Presentation and Journal Article 2011

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Instrument As Interface As Artwork

Media-N Online Edition

Introduction by Joshua Pablo Rosenstock (Chair)

Panelists:
The Orbitar (Kate Riegle-van West)
Sledgehammer-operated Keyboard (Taylor Hokanson)
Arduino-based Video Synth: An Open Source Interface (Sabine Gruffat)
Intimate Architectures/Social Gestures/Cinema Ontologies: Objects, Actions, Transitions, People and Environments (N_DREW aka Andrew Bucksbarg)


Developments in New Media performance and installation over the last few decades have extended the notion of an “instrument” beyond music-making and into new hybridized forms of multimedia. This panel examines the ways that New Media works can be considered instruments - wherein the artwork itself may possess intricate beauty, but does not reach its full potential until it is manipulated in virtuosic fashion into a media performance. Participants will share their own creations that are re-conceptualizing the very notion of an instrument with new types of gestures, techniques, and performances. Often times, interactive interfaces are designed to be as simple and accessible as possible; conversely, we’ll consider interfaces that are obtuse, eccentric, or baroque, and instruments that require expert practitioners or years of practice to fully utilize them.

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Soundscapes at PEM

Sound Art Performance 2011

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Soundscapes at PEM

sep_june1
I’m participating in the Peabody Essex Museum‘s ‘Soundscapes’ program of sound art, part of their ‘Summer Evening Parties’ series.
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Surveillance Suite In Berkeley

Video Installation 2009

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Surveillance Suite In Berkeley

*Telematic Timelapse video*


There are countless anonymous networked cameras that broadcast publicly over the Internet. In the Telematic Timelapse project, I harvest selected ambient video streams and transform them into time-lapse musical video compositions. The minutiae of these tiny vignettes become rhythmic micro-narratives, dramatizing temporary and fleeting moments that are ordinarily invisible in our experience of everyday life. The resulting rhythms of change, textures of image, patterns of human movement, and qualities of light are mirrored by musical motifs that form an expressive, subtle portrait of the original spaces, of which the exact actual location remains unknown.
In addition to manifesting the specific, quotidian character of these spaces, both pastoral and urban, the works incorporate an implicit theme of surveillance. However, rather than being presented in a typically dystopian light, the depictions of the subjects are dreamlike, comical, sentimental, or maddeningly languorous. Further, the methodology of the pieces speaks to the ubiquitous culture of networked communication that characterizes so much of our present zeitgeist. They seek to restore a sense of wonder at the unbounded, global flow of information that is itself part of the daily experience of contemporary life.

Installation:
This piece was presented as an interactive installation which took place as part of the Association for Computing Machines’ Creativity and Cognition 09 conference at the UC Berkeley Art Museum. The video/music compositions were presented as a very large-scale projection onto the exterior of the museum. Opposite the projections I set up a video matrix with live surveillance feeds, incorporating feeds from the internet as well as live cameras surveying the exhibition areas. An ‘observation log’ was provided, inviting viewers to participate in the surveillance and note any ‘suspicious behaviors’ they observed.

Technical Information:
I created a Unix shell script to automatically harvest images from the internet at periodic intervals. I rendered the collected images into time-lapse videos in Quicktime, then edited together the sequences in iterations between Final Cut Pro, Ableton Live, and custom software written in Max/Jitter. I composed the soundtrack, then performed it on a variety of acoustic, digital, and analog instruments, recorded, and mixed. All aspects of this process were performed by the artist alone.

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Nomadic Remix Jacket

Wearable Electronic Instrument 2008

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Nomadic Remix Jacket

In collaboration with Florence W. Rosenstock

Two hand-made jackets wired with electronics, forming mobile sound samplers. The wearer circulates throughout the city, collecting sounds. The audio samples are continuously remixed into a rhythmic musical collage that accompanies their explorations. At any point in their journey, the wearer may add a new sound to the composition, which they are encouraged to do by interacting with other humans and by recording sounds specific to their current locale. On conclusion of the nomadic sound collecting journey, the sounds can be downloaded into a cumulative collection database.

This piece re-imagines/re-wires clothing for a globalized, media-saturated era.  It situates the wearer as a sonic hunter/gatherer, exploring and documenting the sonic landscape of the postmodern city.

The autonomous machine embedded in the jackets amplifies the contemporary trends of ubiquitous, wearable electronic devices that constantly reassure us with their chattering voices, and, like John Cage’s compositions, seeks to recognize music in the sounds of everyday life. It weaves together sonic fragments of a multiplicity of voices and localities into a perpetually-remixed soundtrack to accompany the wearer’s journeys into public space.

The jackets themselves represent a trans-global remix of textile traditions, incorporating shibori and other Asian, African, and American techniques, as well as found and recycled materials. Brightly-colored and richly textured, they invite curiosity from spectators and encourage interaction with the wearer.

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Dislocate

Art Show In Japan 2008

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Dislocate 08

I’m super excited to be presenting a new piece at Dislocate 08 in Yokohama, Japan!

The project I’m working on is fun because it’s a collaboration with my Mom, an accomplished fiber artist. She has always been a major influence on my aesthetic sensibilities, so our styles work well together.

The piece is called Nomadic Remix Jacket.

Dislocate 08

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PIC SAMPLR 2.0

Electronic Audio Sampling Module 2008

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PIC SAMPLR 2.0

I just finished designing a new version of my PIC chip-based audio module. This version uses the PIC 16F883 microcontroller with an ISD 1420 audio recording/playback chip. It’s always so exciting to design a PCB then have the shiny manufactured boards arrive! This version has been redesigned to use the PICKIT2 for both programming the chip in-circuit, and also for serial communication back to the PC which allows me to simplify the board and eliminate the RS232-TTL converter IC from the design.
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Sound Parasites Switzerland

Wearable Sound Robots/Soft Sculptures/Performance 2007

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Sound Parasites Switzerland

    Cabled Madness Performance Series, Cabaret Voltaire, Digital Art Weeks Festival, Zürich, Switzerland 2007
The Sound Parasites returned in a 2nd iteration for an international audience when I was invited to participate in the Digital Art Weeks festival organized by Eldgenössiche Techniche Hochschule Zürich (Swiss Federal Institute of Technology Zürich).

After presenting my research on self-contained digital sound modules at the conference portion, I fulfilled a lifelong dream by performing with the Parasites at the legendary Cabaret Voltaire, birthplace of the Dada art movement and still an exciting venue for avant-garde art. I was part of a ‘wired freak show’ with an international cast of performers who mixed technology with provocation and humor.

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Sound Parasites

Wearable Sound Robots/Soft Sculptures 2006

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Sound Parasites

In collaboration with Marilyn Fontenrose

    Pure, Office Superstore Space, Boston, MA 2006
The Sound Parasites were originally developed for the Pure show curated by Lisa Lunskaya Gordon. This exhibition, held in an abandoned mall retail space temporarily sanctioned by Harvard as an independent gallery, focused on the confluence of biotechnology and art and featured many emerging and established Boston-area artists.

The Sound Parasites are designed to feed off the verbal energy of sound-emitting hosts, disrupting their sonic integrity but providing an annoyingly/amusingly glitched remix of the original sound material. They are worn by the artist, who then interacts with the public, or they can be alternately deployed by being spontaneously attached to other performers (or any sound-producing medium) to form a simultaneous audio intervention. Their autonomous chatter satirizes both the vapidity of our current culture of ubiquitous communication devices and the elaborately futile surveillance that characterizes our current political regime.

The Parasites are built using a version of my Sound Modules, consisting of a custom-designed circuit board, PIC microcontroller, and control software and pattern algorithms written in C, as well as a condenser microphone and several small speakers.

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Milk Duds

Interactive Sound Object 2004

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Milk Duds

A prototype for ‘objects that talk back to you.’ This is an actual box of candy that, when picked up, speaks in a small voice that comments on the relationship of humans to the chocolate/cocoa commodity, both historically and today.

In a sense, this is a ‘Marxist’ piece in that it attempts to overcome the alienation that separates the creators of a product and its consumers.

 

Watch Video Clip

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TV – It Gets the Job Done Right

Autonomous Video Installation 2004

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TV - It Gets the Job Done Right

    SAIC MFA Exhibition, Gallery 2, Chicago, IL 2004
In this installation live broadcast TV programs on 11 televisions are continuously remixed into a rhythmic, stroboscopic composition. It functions automatically, cycling among preprogrammed patterns, yet with a strong element of indeterminacy due to the unpredictable content.

This piece manifests the attraction/ repulsion relationship I have with TV. It provides a hyper-stimulating barrage of fast-paced images and sounds, yet frustrates attempts to actually ‘watch’ it in a conventional sense.

Created as the culmination of my MFA in Art & Technology, this electronic installation is run by a MAX/MSP/Jitter patch that both outputs video samples and talks to a PIC microcontroller. The PIC is programmed in C with my rhythmic pattern algorithms and controls custom video switching electronics.

TV - It Gets the Job Done Right

Watch Video Documentation:

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