Nomadic Remix Jacket

Wearable Electronic Instrument 2008

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Nomadic Remix Jacket

In collaboration with Florence W. Rosenstock

Two hand-made jackets wired with electronics, forming mobile sound samplers. The wearer circulates throughout the city, collecting sounds. The audio samples are continuously remixed into a rhythmic musical collage that accompanies their explorations. At any point in their journey, the wearer may add a new sound to the composition, which they are encouraged to do by interacting with other humans and by recording sounds specific to their current locale. On conclusion of the nomadic sound collecting journey, the sounds can be downloaded into a cumulative collection database.

This piece re-imagines/re-wires clothing for a globalized, media-saturated era.  It situates the wearer as a sonic hunter/gatherer, exploring and documenting the sonic landscape of the postmodern city.

The autonomous machine embedded in the jackets amplifies the contemporary trends of ubiquitous, wearable electronic devices that constantly reassure us with their chattering voices, and, like John Cage’s compositions, seeks to recognize music in the sounds of everyday life. It weaves together sonic fragments of a multiplicity of voices and localities into a perpetually-remixed soundtrack to accompany the wearer’s journeys into public space.

The jackets themselves represent a trans-global remix of textile traditions, incorporating shibori and other Asian, African, and American techniques, as well as found and recycled materials. Brightly-colored and richly textured, they invite curiosity from spectators and encourage interaction with the wearer.

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Sound Parasites Switzerland

Wearable Sound Robots/Soft Sculptures/Performance 2007

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Sound Parasites Switzerland

    Cabled Madness Performance Series, Cabaret Voltaire, Digital Art Weeks Festival, Zürich, Switzerland 2007
The Sound Parasites returned in a 2nd iteration for an international audience when I was invited to participate in the Digital Art Weeks festival organized by Eldgenössiche Techniche Hochschule Zürich (Swiss Federal Institute of Technology Zürich).

After presenting my research on self-contained digital sound modules at the conference portion, I fulfilled a lifelong dream by performing with the Parasites at the legendary Cabaret Voltaire, birthplace of the Dada art movement and still an exciting venue for avant-garde art. I was part of a ‘wired freak show’ with an international cast of performers who mixed technology with provocation and humor.

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Sound Parasites

Wearable Sound Robots/Soft Sculptures 2006

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Sound Parasites

In collaboration with Marilyn Fontenrose

    Pure, Office Superstore Space, Boston, MA 2006
The Sound Parasites were originally developed for the Pure show curated by Lisa Lunskaya Gordon. This exhibition, held in an abandoned mall retail space temporarily sanctioned by Harvard as an independent gallery, focused on the confluence of biotechnology and art and featured many emerging and established Boston-area artists.

The Sound Parasites are designed to feed off the verbal energy of sound-emitting hosts, disrupting their sonic integrity but providing an annoyingly/amusingly glitched remix of the original sound material. They are worn by the artist, who then interacts with the public, or they can be alternately deployed by being spontaneously attached to other performers (or any sound-producing medium) to form a simultaneous audio intervention. Their autonomous chatter satirizes both the vapidity of our current culture of ubiquitous communication devices and the elaborately futile surveillance that characterizes our current political regime.

The Parasites are built using a version of my Sound Modules, consisting of a custom-designed circuit board, PIC microcontroller, and control software and pattern algorithms written in C, as well as a condenser microphone and several small speakers.

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Milk Duds

Interactive Sound Object 2004

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Milk Duds

A prototype for ‘objects that talk back to you.’ This is an actual box of candy that, when picked up, speaks in a small voice that comments on the relationship of humans to the chocolate/cocoa commodity, both historically and today.

In a sense, this is a ‘Marxist’ piece in that it attempts to overcome the alienation that separates the creators of a product and its consumers.

 

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Displacement Zoetrope

Portable Interactive Installation 2004

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Displacement Zoetrope

In 2004 I became part of the art collective Tactonic, joining Huong Ngo and Matthew Steinke. The group’s work combined recycled materials, the love of low-technology, and an interest in social interactions. Our collaboration culminated in the PORTOTONIC exhibition, a collection of portable artworks highlighting themes of travel, displacement, and nomadism.

My own piece took the work I had been doing with looped video micro-narratives, and adapted that idea to a distinctly low-tech approach. I built a Zoetrope, an early animation device, which was housed in a vintage child’s suitcase, and created a series of looping animated sequences to be played back using it. Each animation strip focused on displaced people in the midst of difficult transition – deported Jews in the Holocaust, arrested Mexican border crossers, Haitian boat people. The ‘peepshow curiosity’ aspect of the Zoetrope contrasted with the seriousness of the subject matter, calling attention to the relationship between the detached voyeurism of the viewers and the plight of the subjects depicted.

Press clipping

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Duet For Alto & Tenor Televisions

Multimedia Performance with Electronic Instrument 2003

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Duet For Alto & Tenor Televisions

Duet for Alto and Tenor Televisions is a performance piece using an electronic video/music instrument of my own design. In the improvised performance, tiny snippets of historical found footage are obsessively re-examined and remixed into a live sonic and visual collage. Shifting loops intensify the grain of the voice and image, the micro-gestures of the filmed subjects, and the rhythms that fall into and out of phase as the material is dynamically recombined.

The analog synth-inspired instrument consists of a custom hardware controller interface containing a usb joystick control board wired to a variety of knobs and button banks, as well as a pair of mini lcd screens and digital-analog video scan converters. The interface is connected to a Max/MSP/Jitter software application I built, which contains video and audio sampling, triggering, and effects modules.

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Britton Bertran did an interview with me about this project for the now-defunct Panel House art criticism website.

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Joyful Noise Tank

Interactive Video Installation 2003

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Joyful Noise Tank

In collaboration with Matt Steinke


Video Documentation
Joyful Noise Tank is an interactive installation that combines elements of video games, virtual reality, biomedical imaging, telepresence, and puppet theater. It is a work of interactive cinema in which viewer/performers explore a self-contained video environment, manipulating a miniature camera probe to navigate through an interconnected series of visual and sonic spaces.

Joyful Noise Tank was created for the show Anti-Spacesuit – The Dirty Future at Gallery 2 in Chicago.

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Unnatural Geographic

Interactive Animation Installation 1999

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Unnatural Geographic

In collaboration with Miguel Barbosa, Johnny Chang, Luis Duron, Erina Fukumoto, Roderick Portales, and Tameka Wallace

    ZEUM, San Francisco, CA 1999-2000
After working to help open Zeum, San Francisco’s Art and Technology center for youth, I was offered the opportunity to be their Artist-In-Residence for a season.

For my residency, I taught a 3D modeling and animation workshop to a group of talented teens. The students and I invented, modeled, and animated a menagerie of otherworldly characters. I then created an ambitious interactive six-screen surround presentation, complete with futuristic control console and multi-channel soundtrack, in Zeum’s Media Cone.

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