Surveillance Suite In Berkeley

Video Installation 2009

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Surveillance Suite In Berkeley

*Telematic Timelapse video*


There are countless anonymous networked cameras that broadcast publicly over the Internet. In the Telematic Timelapse project, I harvest selected ambient video streams and transform them into time-lapse musical video compositions. The minutiae of these tiny vignettes become rhythmic micro-narratives, dramatizing temporary and fleeting moments that are ordinarily invisible in our experience of everyday life. The resulting rhythms of change, textures of image, patterns of human movement, and qualities of light are mirrored by musical motifs that form an expressive, subtle portrait of the original spaces, of which the exact actual location remains unknown.
In addition to manifesting the specific, quotidian character of these spaces, both pastoral and urban, the works incorporate an implicit theme of surveillance. However, rather than being presented in a typically dystopian light, the depictions of the subjects are dreamlike, comical, sentimental, or maddeningly languorous. Further, the methodology of the pieces speaks to the ubiquitous culture of networked communication that characterizes so much of our present zeitgeist. They seek to restore a sense of wonder at the unbounded, global flow of information that is itself part of the daily experience of contemporary life.

Installation:
This piece was presented as an interactive installation which took place as part of the Association for Computing Machines’ Creativity and Cognition 09 conference at the UC Berkeley Art Museum. The video/music compositions were presented as a very large-scale projection onto the exterior of the museum. Opposite the projections I set up a video matrix with live surveillance feeds, incorporating feeds from the internet as well as live cameras surveying the exhibition areas. An ‘observation log’ was provided, inviting viewers to participate in the surveillance and note any ’suspicious behaviors’ they observed.

Technical Information:
I created a Unix shell script to automatically harvest images from the internet at periodic intervals. I rendered the collected images into time-lapse videos in Quicktime, then edited together the sequences in iterations between Final Cut Pro, Ableton Live, and custom software written in Max/Jitter. I composed the soundtrack, then performed it on a variety of acoustic, digital, and analog instruments, recorded, and mixed. All aspects of this process were performed by the artist alone.

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Revenge of the Revenge of the Lawn

Living Plant Installation with Time-Lapse Video 2008

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Revenge of the Revenge of the Lawn

In collaboration with Sarah Fierberg Phillips and Jonah Goldstein

Revenge of the Lawn was commissioned by the Peggy Notebaert Nature Museum as part of its Lawn Nation exhibition, and was exhibited from May 23rd to September 7th, 2008.

Revenge of the Lawn is a durational installation that examines our culture’s estrangement from organic processes and pokes fun at our desire to master the natural world. Revenge of the Lawn presents a typical living room scene made out of furniture that has been reupholstered with soil and seeds. It is a fantasy environment designed to encourage ‘nature’ to reclaim ‘man-made’ objects and permeate the boundary between Indoor and Outdoor, calling attention to the arbitrariness of these binaries. As the tableau of tranquil domesticity is progressively threatened by overgrowth, it calls to mind apocalyptic or science-fiction scenarios. Although the title is campy and the piece’s overall effect is humorous, there is a darker edge that hints at an out-of-balance world in which humans are no longer present.

Revenge of the Lawn is named in homage to the short story by Richard Brautigan bearing the same title.

Revenge of the Lawn was originally created in 2003 but was completely redesigned for the 2008 version. The installation was presented on a public pathway in the heart of Lincoln Park, adjacent to the museum entrance, in a room-like stone courtyard surrounded by native prairie flora and fauna. The sculpture featured hand-sewn panels containing soil and seeds that were upholstered to the surfaces of the furniture. Several other items such as slippers, dishes, and a spoon were seeded as well and contributed to the domesticity and humor of the site. A drip/spray irrigation system was integrated into the installation site. A networked video camera, built into a custom weather- and theft-proof enclosure, took pictures of the growth every 15 minutes and uploaded the images to a remote server, where they were combined into time-lapse video. The resulting videos and live camera feed were viewable on my site revengeofthelawn.com. The whole system – watering, image capture, and video rendering – functioned autonomously with minimal human intervention.

*Documentary Video*

More Videos:

Time-Lapse hi-res (60 mb)
Time-Lapse low-res (15 mb)
Making-of hi-res (8 mb)
Making-of low-res (2 mb)

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Bumpkin’s Bestiary

Found Material Sculpture/Site Specific Installation 2007

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Bumpkin’s Bestiary

In collaboration with Sarah Fierberg Phillips & Jonah Goldstein, with help from Eric Freeman

I returned to plant sculpture, found materials, and environmental installation in a low-tech context as a participant in the 2007 Bumpkin Island Art Encampment. This unusual event, organized by the Berwick Research Institute, Island Alliance, and Studio Soto, took place over labor day weekend on a small island in the Boston Harbor.

Using the metaphor of homesteading as a point of departure, 40 artists in ten groups will embark on new artistic and geographic terrain. With only the materials they can carry on their backs and a short 5-day window of time, the artists will adapt ambitious projects to the challenges and opportunities of an island environment.

Part residency, part survivalist experiment, and fully impressionable, malleable, speculative and reflective, the Encampment allows artists to explore new possibilities, removed from the distractions and discourses of the mainland. Yet, like an explorer with a partially drawn map to be fully formed in expedition, the project presents itself as a microcosm of transparent, possible attributes and actions for a culture stripped bare and invented anew.


Our team built sculptures comprised entirely of materials we scavenged from around the island. Our creations – a giant twig chicken, a goat with internal organs made of garbage, and a rusty metal pig – embodied a Darwinesque fantasy of exotic, mutated, feral creatures on a remote island. The results of the project were documented in the Land Grab exhibition at APEXART in New York City, and featured online at the German art site wooloo.org.

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Displacement Zoetrope

Portable Interactive Installation 2004

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Displacement Zoetrope

In 2004 I became part of the art collective Tactonic, joining Huong Ngo and Matthew Steinke. The group’s work combined recycled materials, the love of low-technology, and an interest in social interactions. Our collaboration culminated in the PORTOTONIC exhibition, a collection of portable artworks highlighting themes of travel, displacement, and nomadism.

My own piece took the work I had been doing with looped video micro-narratives, and adapted that idea to a distinctly low-tech approach. I built a Zoetrope, an early animation device, which was housed in a vintage child’s suitcase, and created a series of looping animated sequences to be played back using it. Each animation strip focused on displaced people in the midst of difficult transition – deported Jews in the Holocaust, arrested Mexican border crossers, Haitian boat people. The ‘peepshow curiosity’ aspect of the Zoetrope contrasted with the seriousness of the subject matter, calling attention to the relationship between the detached voyeurism of the viewers and the plight of the subjects depicted.

Press clipping

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TV – It Gets the Job Done Right

Autonomous Video Installation 2004

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TV – It Gets the Job Done Right

    SAIC MFA Exhibition, Gallery 2, Chicago, IL 2004
In this installation live broadcast TV programs on 11 televisions are continuously remixed into a rhythmic, stroboscopic composition. It functions automatically, cycling among preprogrammed patterns, yet with a strong element of indeterminacy due to the unpredictable content.

This piece manifests the attraction/ repulsion relationship I have with TV. It provides a hyper-stimulating barrage of fast-paced images and sounds, yet frustrates attempts to actually ‘watch’ it in a conventional sense.

Created as the culmination of my MFA in Art & Technology, this electronic installation is run by a MAX/MSP/Jitter patch that both outputs video samples and talks to a PIC microcontroller. The PIC is programmed in C with my rhythmic pattern algorithms and controls custom video switching electronics.

TV - It Gets the Job Done Right

Watch Video Documentation:

big (13 mb)

small (7 mb)

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Joyful Noise Tank

Interactive Video Installation 2003

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Joyful Noise Tank

In collaboration with Matt Steinke


Video Documentation
Joyful Noise Tank is an interactive installation that combines elements of video games, virtual reality, biomedical imaging, telepresence, and puppet theater. It is a work of interactive cinema in which viewer/performers explore a self-contained video environment, manipulating a miniature camera probe to navigate through an interconnected series of visual and sonic spaces.

Joyful Noise Tank was created for the show Anti-Spacesuit – The Dirty Future at Gallery 2 in Chicago.

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Revenge of the Lawn

Durational Video Installation 2003

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Revenge of the Lawn

Revenge Of The Lawn is an installation that examines our culture’s estrangement from organic processes and pokes fun at our desire to master the natural world.

Located in the backyard of Chicago’s 1926 Exhibition Studies Space/Roger Brown House during the summer of 2003, Revenge Of The Lawn was a living room scene made out of found furniture reupholstered with soil and seeds. It was an environment designed to encourage "nature" to reclaim "man-made" objects and permeate the boundary between Indoor and Outdoor.

During the course of the installation, viewers could visit www.revengeofthelawn.com for a live webcam and ongoing time-lapse video footage of the installation as it sprouted, grew, and ultimately withered and died.

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Unnatural Geographic

Interactive Animation Installation 1999

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Unnatural Geographic

In collaboration with Miguel Barbosa, Johnny Chang, Luis Duron, Erina Fukumoto, Roderick Portales, and Tameka Wallace

    ZEUM, San Francisco, CA 1999-2000
After working to help open Zeum, San Francisco’s Art and Technology center for youth, I was offered the opportunity to be their Artist-In-Residence for a season.

For my residency, I taught a 3D modeling and animation workshop to a group of talented teens. The students and I invented, modeled, and animated a menagerie of otherworldly characters. I then created an ambitious interactive six-screen surround presentation, complete with futuristic control console and multi-channel soundtrack, in Zeum’s Media Cone.

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