Found, Sampled, Stolen: Strategies of Appropriation In New Media

Guest Editor, Journal Edition 2013

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Found, Sampled, Stolen: Strategies of Appropriation In New Media

Media-N Online Edition

Media-N Print Edition

Guest Editorial Statement by Joshua Pablo Rosenstock (Guest Editor)

Essays:
Routing Mondrian: The A. Michael Noll Experiment (Grant Taylor)
A {Digital} Stitch in Time (Alexia Mellor)
The New Aesthetic and The Framework of Culture (Eduardo Navas)
Appropriating Web Interfaces: From the Artist As DJ to the Artist As Externalizer (Marialaura Ghidini)
Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation (Steve Gibson)
Remixology (A Theoretical Fiction) (Mark Amerika)
Curatorial experiments in liberating copyright-free material for artistic re-use (Sarah Cook)
Soup & Yogurt: A Guantanamo Archive (Margot Herster)
Copyright Cowboys Performing the Law (Cornelia Sollfrank)

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Although the term “appropriation art” came into widespread use during the 1980s to describe the work of a particular group of artists, appropriation-based concepts and practices are at the core of many of the key moments in modern and postmodern art history. Media artists today emulate appropriative movements from across the past century, from Dadaist readymades, to Pop Art’s ironic reuse of mass media detritus, to Hip-hop’s sampling and DJ remixing. Indeed, appropriation strategies and remix thoroughly permeate contemporary artistic practices of creation, archiving, and dissemination. Although appropriation is now a familiar part of contemporary art, recent evolution in the legal, conceptual, and technological landscapes of media art have brought to the fore newer discourses concerning copyright, sharing, memes, data, and the ever-increasing penetration of networked computing into all aspects of daily life. This issue of Media-N brings together a fine assortment of artists, art historians, curators, and theorists to present a lively chorus of viewpoints on the state of appropriation in new media art.

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Periscope

Live Generative Video Installation 2012

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In collaboration with Deborah Aschheim & Daragh Byrne

    Amazon.com campus, 207 Boren Ave. N., Seattle, WA 2012
Commissioned by Paul Allen’s Vulcan Inc. for the Amazon.com building at 207 Boren Avenue North in Seattle, as part of the revitalization campaign for the South Lake Union neighborhood which includes many public artworks. My portion of the Periscope installation is an autonomously generated video, changing daily, which is composed of surveillance and webcam images gathered from around the world.
Images and video coming soon!
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Every Sunset

Time-Lapse Video Window 2011

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Every Sunset

In collaboration with David Whitesell

Every Sunset presents a ‘video window’ with a series of time-lapse animations representing nine months of sunsets as photographed from the windows of my home. The work invites viewers to join in my daily ritual of observing the crepuscular transformation of day into night. Every Sunset is a meditation on repetitive everyday artistic practice, as well as a reflection of the moments of fleeting beauty that nature offers every single day to those who take the time to notice them.
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Instrument As Interface As Artwork

Panel Presentation and Journal Article 2011

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Instrument As Interface As Artwork

Media-N Online Edition

Introduction by Joshua Pablo Rosenstock (Chair)

Panelists:
The Orbitar (Kate Riegle-van West)
Sledgehammer-operated Keyboard (Taylor Hokanson)
Arduino-based Video Synth: An Open Source Interface (Sabine Gruffat)
Intimate Architectures/Social Gestures/Cinema Ontologies: Objects, Actions, Transitions, People and Environments (N_DREW aka Andrew Bucksbarg)


Developments in New Media performance and installation over the last few decades have extended the notion of an “instrument” beyond music-making and into new hybridized forms of multimedia. This panel examines the ways that New Media works can be considered instruments - wherein the artwork itself may possess intricate beauty, but does not reach its full potential until it is manipulated in virtuosic fashion into a media performance. Participants will share their own creations that are re-conceptualizing the very notion of an instrument with new types of gestures, techniques, and performances. Often times, interactive interfaces are designed to be as simple and accessible as possible; conversely, we’ll consider interfaces that are obtuse, eccentric, or baroque, and instruments that require expert practitioners or years of practice to fully utilize them.

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Security Blanket

Live Generative Video 2010

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Security Blanket

In collaboration with Sarah Fierberg Phillips

Security Blanket is a ‘video quilt’ whose dynamically-generated pattern is formed out of hijacked surveillance camera feeds. The project juxtaposes references to the American quilting tradition, associated with images of early Americana and notions of ‘traditional American values,’ with modern hi-tech tools of paranoid social control.

In the process, it foregrounds an obsessive attention to the unobserved minutiae of everyday human experience while posing questions about contemporary American values.

Does an atmosphere of hyper-vigilance and loss of privacy actually make us more secure?


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Nomadic Remix Jacket

Wearable Electronic Instrument 2008

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Nomadic Remix Jacket

In collaboration with Florence W. Rosenstock

Two hand-made jackets wired with electronics, forming mobile sound samplers. The wearer circulates throughout the city, collecting sounds. The audio samples are continuously remixed into a rhythmic musical collage that accompanies their explorations. At any point in their journey, the wearer may add a new sound to the composition, which they are encouraged to do by interacting with other humans and by recording sounds specific to their current locale. On conclusion of the nomadic sound collecting journey, the sounds can be downloaded into a cumulative collection database.

This piece re-imagines/re-wires clothing for a globalized, media-saturated era.  It situates the wearer as a sonic hunter/gatherer, exploring and documenting the sonic landscape of the postmodern city.

The autonomous machine embedded in the jackets amplifies the contemporary trends of ubiquitous, wearable electronic devices that constantly reassure us with their chattering voices, and, like John Cage’s compositions, seeks to recognize music in the sounds of everyday life. It weaves together sonic fragments of a multiplicity of voices and localities into a perpetually-remixed soundtrack to accompany the wearer’s journeys into public space.

The jackets themselves represent a trans-global remix of textile traditions, incorporating shibori and other Asian, African, and American techniques, as well as found and recycled materials. Brightly-colored and richly textured, they invite curiosity from spectators and encourage interaction with the wearer.

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Revenge of the Revenge of the Lawn

Living Plant Installation with Time-Lapse Video 2008

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Revenge of the Revenge of the Lawn

In collaboration with Sarah Fierberg Phillips and Jonah Goldstein

Revenge of the Lawn was commissioned by the Peggy Notebaert Nature Museum as part of its Lawn Nation exhibition, and was exhibited from May 23rd to September 7th, 2008.

Revenge of the Lawn is a durational installation that examines our culture’s estrangement from organic processes and pokes fun at our desire to master the natural world. Revenge of the Lawn presents a typical living room scene made out of furniture that has been reupholstered with soil and seeds. It is a fantasy environment designed to encourage ‘nature’ to reclaim ‘man-made’ objects and permeate the boundary between Indoor and Outdoor, calling attention to the arbitrariness of these binaries. As the tableau of tranquil domesticity is progressively threatened by overgrowth, it calls to mind apocalyptic or science-fiction scenarios. Although the title is campy and the piece’s overall effect is humorous, there is a darker edge that hints at an out-of-balance world in which humans are no longer present.

Revenge of the Lawn is named in homage to the short story by Richard Brautigan bearing the same title.

Revenge of the Lawn was originally created in 2003 but was completely redesigned for the 2008 version. The installation was presented on a public pathway in the heart of Lincoln Park, adjacent to the museum entrance, in a room-like stone courtyard surrounded by native prairie flora and fauna. The sculpture featured hand-sewn panels containing soil and seeds that were upholstered to the surfaces of the furniture. Several other items such as slippers, dishes, and a spoon were seeded as well and contributed to the domesticity and humor of the site. A drip/spray irrigation system was integrated into the installation site. A networked video camera, built into a custom weather- and theft-proof enclosure, took pictures of the growth every 15 minutes and uploaded the images to a remote server, where they were combined into time-lapse video. The resulting videos and live camera feed were viewable on my site revengeofthelawn.com. The whole system – watering, image capture, and video rendering – functioned autonomously with minimal human intervention.

*Documentary Video*

More Videos:

Time-Lapse hi-res (60 mb)
Time-Lapse low-res (15 mb)
Making-of hi-res (8 mb)
Making-of low-res (2 mb)

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Bumpkin’s Bestiary

Found Material Sculpture/Site Specific Installation 2007

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Bumpkin’s Bestiary

In collaboration with Sarah Fierberg Phillips & Jonah Goldstein, with help from Eric Freeman

I returned to plant sculpture, found materials, and environmental installation in a low-tech context as a participant in the 2007 Bumpkin Island Art Encampment. This unusual event, organized by the Berwick Research Institute, Island Alliance, and Studio Soto, took place over labor day weekend on a small island in the Boston Harbor.

Using the metaphor of homesteading as a point of departure, 40 artists in ten groups will embark on new artistic and geographic terrain. With only the materials they can carry on their backs and a short 5-day window of time, the artists will adapt ambitious projects to the challenges and opportunities of an island environment.

Part residency, part survivalist experiment, and fully impressionable, malleable, speculative and reflective, the Encampment allows artists to explore new possibilities, removed from the distractions and discourses of the mainland. Yet, like an explorer with a partially drawn map to be fully formed in expedition, the project presents itself as a microcosm of transparent, possible attributes and actions for a culture stripped bare and invented anew.

Our team built sculptures comprised entirely of materials we scavenged from around the island. Our creations – a giant twig chicken, a goat with internal organs made of garbage, and a rusty metal pig – embodied a Darwinesque fantasy of exotic, mutated, feral creatures on a remote island. The results of the project were documented in the Land Grab exhibition at APEXART in New York City, and featured online at the German art site wooloo.org.

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Experimental TV

Residency 2007

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In collaboration with Steve Hoey

In March 2007 I completed an Artist Residency at the historic Experimental Television Center. ETC has an incredible collection of vintage, one-of-a-kind, hand-built video equipment that has been lovingly maintained. Steve and I spent an inspiring week experimenting with the creations of video art pioneers such as Nam June Paik and Dan Sandin, whose ‘Wobulator’ and ‘Image Processor’ video synthesizers continue to yield dynamic, abstract imagery more than 30 years later. We generated about 10 hours of video material, which we are continuing to refine into several pieces.
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Sound Parasites

Wearable Sound Robots/Soft Sculptures 2006

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Sound Parasites

In collaboration with Marilyn Fontenrose

    Pure, Office Superstore Space, Boston, MA 2006
The Sound Parasites were originally developed for the Pure show curated by Lisa Lunskaya Gordon. This exhibition, held in an abandoned mall retail space temporarily sanctioned by Harvard as an independent gallery, focused on the confluence of biotechnology and art and featured many emerging and established Boston-area artists.

The Sound Parasites are designed to feed off the verbal energy of sound-emitting hosts, disrupting their sonic integrity but providing an annoyingly/amusingly glitched remix of the original sound material. They are worn by the artist, who then interacts with the public, or they can be alternately deployed by being spontaneously attached to other performers (or any sound-producing medium) to form a simultaneous audio intervention. Their autonomous chatter satirizes both the vapidity of our current culture of ubiquitous communication devices and the elaborately futile surveillance that characterizes our current political regime.

The Parasites are built using a version of my Sound Modules, consisting of a custom-designed circuit board, PIC microcontroller, and control software and pattern algorithms written in C, as well as a condenser microphone and several small speakers.

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