Found, Sampled, Stolen: Strategies of Appropriation In New Media

Guest Editor, Journal Edition 2013

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Found, Sampled, Stolen: Strategies of Appropriation In New Media

Media-N Online Edition

Media-N Print Edition

Guest Editorial Statement by Joshua Pablo Rosenstock (Guest Editor)

Essays:
Routing Mondrian: The A. Michael Noll Experiment (Grant Taylor)
A {Digital} Stitch in Time (Alexia Mellor)
The New Aesthetic and The Framework of Culture (Eduardo Navas)
Appropriating Web Interfaces: From the Artist As DJ to the Artist As Externalizer (Marialaura Ghidini)
Dadaist Game Art: The Digital Ready-Made and Absurdist Appropriation (Steve Gibson)
Remixology (A Theoretical Fiction) (Mark Amerika)
Curatorial experiments in liberating copyright-free material for artistic re-use (Sarah Cook)
Soup & Yogurt: A Guantanamo Archive (Margot Herster)
Copyright Cowboys Performing the Law (Cornelia Sollfrank)

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Although the term “appropriation art” came into widespread use during the 1980s to describe the work of a particular group of artists, appropriation-based concepts and practices are at the core of many of the key moments in modern and postmodern art history. Media artists today emulate appropriative movements from across the past century, from Dadaist readymades, to Pop Art’s ironic reuse of mass media detritus, to Hip-hop’s sampling and DJ remixing. Indeed, appropriation strategies and remix thoroughly permeate contemporary artistic practices of creation, archiving, and dissemination. Although appropriation is now a familiar part of contemporary art, recent evolution in the legal, conceptual, and technological landscapes of media art have brought to the fore newer discourses concerning copyright, sharing, memes, data, and the ever-increasing penetration of networked computing into all aspects of daily life. This issue of Media-N brings together a fine assortment of artists, art historians, curators, and theorists to present a lively chorus of viewpoints on the state of appropriation in new media art.

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Instrument As Interface As Artwork

Panel Presentation and Journal Article 2011

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Instrument As Interface As Artwork

Media-N Online Edition

Introduction by Joshua Pablo Rosenstock (Chair)

Panelists:
The Orbitar (Kate Riegle-van West)
Sledgehammer-operated Keyboard (Taylor Hokanson)
Arduino-based Video Synth: An Open Source Interface (Sabine Gruffat)
Intimate Architectures/Social Gestures/Cinema Ontologies: Objects, Actions, Transitions, People and Environments (N_DREW aka Andrew Bucksbarg)


Developments in New Media performance and installation over the last few decades have extended the notion of an “instrument” beyond music-making and into new hybridized forms of multimedia. This panel examines the ways that New Media works can be considered instruments - wherein the artwork itself may possess intricate beauty, but does not reach its full potential until it is manipulated in virtuosic fashion into a media performance. Participants will share their own creations that are re-conceptualizing the very notion of an instrument with new types of gestures, techniques, and performances. Often times, interactive interfaces are designed to be as simple and accessible as possible; conversely, we’ll consider interfaces that are obtuse, eccentric, or baroque, and instruments that require expert practitioners or years of practice to fully utilize them.

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Shrine to the Funky Drummer

Experimental Documentary Video 2010

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This project was initially developed during my residency as Artist In Research at the Berwick Research Institute.

It is being published by ASPECT: The Chronicle of New Media Art in Volume 16: Low-Tech.

Audio commentary by Wayne Marshall of wayneandwax.com and presently Mellon Postdoctoral Fellow at MIT.

Shrine to the Funky Drummer is an experimental video documentary that seeks to portray a specific instance of media sampling as an archetypal cultural moment and a lens through which to examine a multifaceted story of creative appropriation.  The ‘Funky Drummer’ is a five-second excerpt from a James Brown song that has been used as the foundation of hundreds of other musical compositions and is one of popular music’s most famous samples. For this project I gathered and created artifacts and ‘holy relics’ that explore the early history of Hip Hop and the creative acts of sampling and remixing. The video examines debates about copyright and fair use in relation to Afro-Diasporic musical notions of “versioning,” the fetishistic culture of record-digging, and postmodern theoretical questions about authorship in the age of digital (re)production.

*video (big)*

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Free Play Meets Gameplay

Journal Article 2010

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Free Play Meets Gameplay

    Leonardo Music Journal, MIT Press, Volume 20

Leonardo Music Journal Volume 20: “Improvisation”

ABSTRACT

The author presents an experimental musical video game called iGotBand. Fans are central to the game’s narrative, capturing a feedback loop in which the audience shares responsibility for performance.

[Featured as the issue's cover image]

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